How does it work?
You are most likely asking yourself this question. Well, here's the basic rundown. We grabbed as many fixes as we could for common X-Plane 11PB9 bugs, and automated their application into the sim. You see, a lot of these fixes are changes to the datarefs. While this may seem fine, dataref values that are modified by the user are not stored upon exiting the sim. So, to get the Better Sky effect, you would have needed to change about 10 different dataref values every time you loaded the sim. So we automated it using a lua script, and here's where we are today. Here is the link to the forum post where I explain this in greater detail.